

Always choose skill points whenever possible.If you don't have a high enough attribute to answer a question, you may lose out on the chance to interact with that character at a later point in the game. It will affect your ability to interact with characters in the story. It's very important to raise your attributes early on.You'll just about replenish your energy stack (25 points takes 100 minutes to replenish). Set an alarm for 1 hour and 40 minutes whenever you run out of energy.It's the same as tapping, but you don't have to be so fast! When the focus ring is within the circle outline, lift your finger. Place your finger on the screen during a Focus (don't lift your finger).If you are in a lesson that is 3 or 8 hours long, you're going to have to replenish your energy no matter what, so you can use this to your advantage by selecting the higher energy costing actions throughout the lesson to increase your experience points and gallons faster. That being said, the more energy you spend, the more experience points and gold your character earns. This way, your energy isn't going to waste. Then, when your meter is very close to the first star of a multi-star lesson, pick an action that only costs one or two stars. They don't carry over to the next section of the meter.įor example, when you start a lesson, pick an action that costs four or five stars. Try to keep one or more low-cost actions in the wings so you can use them when you get close to a mid-lesson star. When you start a lesson, use higher-costing actions. Some are low-energy actions, while others are energy hogs. Each option requires a different amount of energy. You may be able to listen to a teacher or take a break or write down notes. You've probably noticed by now that, during lessons, you're given a couple of options for spending your energy. Some actions reduce an opponent's stamina by a small amount or medium amount, for example. You can see which action has more of an effect by reading the description under each one. If you choose Defensive, you can drink a healing potion, cast a defensive spell, or throw a vial.If you choose Sneaky, you can cast a disarming spell or throw a vial.If you choose Aggressive, you can either cast an attack spell or throw a vial.Note: If you tie during a Stance Round, one point of Stamina is awarded to the person that has the lowest Stamina at the time.ĭuring your action round, you'll be able to select one of two options. The Stance round is mostly based on chance. Sometimes, for example, Merula will choose Sneaky or Defensive. Though you can sometimes predict a character's stance (Merula chooses Aggressive a lot while Ben chooses Defensive a lot), it's not so clear. To win the Stance round, you have to predict what you think your opponent will choose (sneaky, defensive, or aggressive) and select the stance that overpowers it. Then, choosing a spell or action when it's your turn. First, the rock-paper-scissors style Stance round to see who goes first.
